If the Animation icon appears next to the parameter it is animatable.Ĭinema 4D contains numerous data types (e.g., integers, colors, gradations, etc.) that unfortunately do not work in conjunction with every parameter. If identical IDs with identical parameter data exist for various elements, these will be displayed in the Attribute Manager if these elements are selected simultaneously. However, for the sake of completeness we have included it in the documentation: Each User Data parameter is given an ID for each object. This is a parameter you normally do not have to modify. This comes in Handy if the name happens to be too long to fit in the Attribute Manager.
Use this option to enter an abbreviated version of the parameter’s actual name. This is why the Short Name parameter is automatically defined in the beginning. Normally this name is the same as the Short Name. This name also appears in the Timeline and XPresso nodes. Preview: Shows a preview of the effect the settings in the other tabs have.It’s best if you select the Preview tab simultaneously and test the various options to see what they do.
Details: Here are additional options that can be used to define how the respective data type should be displayed.In addition to the Properties menu, the following are also available for some data types: For example, integer values from 20% to 120% can be defined. These properties define how the parameter settings should be in the Attribute Manager. In the properties area at the right of the Manage User Data window are the properties of the selected User Data items to the left. Right-clicking on an element will open a context menu containing the following options: Note that only the interface components will be copied and are not linked to the original elements via XPresso! Select Paste User Data Interface from the User Data menu. Copy object or tag, etc., parameters from the Attribute Manager by right-clicking them and selecting the Copy User Data Interface command.Parameters can be added to this field using the following methods: Multiple selections can be made in the usual manner using the Shift and Ctrl/Cmd keys. Existing groups or parameters can be copied using the Ctrl key. The User Data can be resorted via drag & drop or grouped (subtabs that can be opened or closed). The hierarchy displays all User Data (hereinafter called parameter). With it the user can apply to the objects NitroMotionClip and control them with NitroMotion.Finally there is NitroMotionQ and NitroMotionQTMText to easily create custom scene setups to immediately start using the NitroMotion suite.Existing User Data can be copied via Ctrl+click right-clicking on a User Data item will open a context menu. Then it can be used simply by typing the text.NitroMotionStatic is here to help when there are objects without animation.
NitroMotionClip can be used to control the whole animation of a single or multiple objects.There are 3 familiar modes: once loop and ping pong.Furthermore it can be reversed randomized and the speed can be changed.For each of the above options the user can control the beginning and end of the animation and Falloff object can be used to easily manipulate multiple animated objects.With NitroMotionFalloff the control is expanded in new horizons in an all-familiar way that C4D users are accustomed with.There are options such as OnMove OnCollision and Ontouch and also expected Shape options such as Sphere Linear and custom object (Link).NitroMotion Instance allows to clone a series of objects with various options.It can also be used with Cinema 4D’s MoGraph in order to apply the animation on MoGraph clones and control them with the above listed tools.NitroMiotionText allows to your own animated text styles, as well as creating your own “3D font” using objects such as sphere,cube,polygon and others.
Nitromotion is a new plugin for easy and procedurally creating new or using pre-existent animations in Cinema 4D.With NitroMotionMaker you can simply create your own animation and control it by adjusting the integrated slider and spline controls.There are many modes to offer full control such as Spline Linear Quad Cubic Quart etc Ease In/Out and the animation can be Flippe Mirror and more.NitroMotionModifyAnim allows the user to easily manipulate and adjust a pre-existent animation that was created with Cinema 4D’s native tools or with NitroMotionMaker mentioned above.With use of the available controls the animation can easily have many different practical variations.With NitroMotionModify you can create your own “Type” presets in combination with other objects and easily make changes while preserving your Type+other objects compositions.